txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

baddie

moving_icon_start
	cameraOffset x -0.001 y -0.024 z -0.01
moving_icon_end

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------

Ability "Dash_Attack"
Ability "Hammerhead_LungeAnim"
Ability "Hammer_LungeAnim"
Ability "Dash_Attack"
Ability "DestroyModeHammerHead"
Ability "AttackStreaks_HammerHead"

Ability "RandomPartyHatAbility" suppress

Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "CharacterCard_Idle", Idle2Anim = "CharacterCard_Idle", Idle3Anim = "CharacterCard_Idle", Idle4Anim = "CharacterCard_Idle" )
Ability "CharacterCardCharHeightAbility" ( OffsetX = 0.0, OffsetY = 0.02, OffsetZ = -0.01, CharHeight = 0.39, ZoomMultiplier = 1.1 )
Ability "AddMaskWhenUnderWater"

Ability "AudioReactionDataHammerhead"
Ability "AudioReactionDataHammerheadVOX"

Ability "NoirM_HammerheadVO"

//------------------------------------------------------------------------
// Character Attributes
//------------------------------------------------------------------------
Ability "ATTRIBUTE_TARGET"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items


//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------
vfxlevel_override "VFX_Hammerhead"
